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Foliage Card Baker

I wanted to create a tool for baking foliage cards that would give me a range of texture types from individual foliage pieces. In the demonstrations, I have used assets I handpainted using height in substance painter; however, the tool also works well for photoscanned assets.
The tool allows you to build and preview foliage card textures using a combination of geometry node and shader setups in blender. You can then render and export the textures for easy use in your choice of engine.
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I am part of The Game Assembly’s internship program. As per the
agreement between the Games Industry and The Game Assembly, neither
student nor company may be in contact with one another regarding
internships before April 15.
Any internship offers can be made on April 27th, at the earliest.